
CoachScore
What a CoachScore roadmap looks like
Example transformations
These show the format and the kind of improvement the roadmap prioritizes. The numbers are constructed to demonstrate the product — we don't publish fake reviews or invented user outcomes.
Rushed TH15 → caught up
~30 daysTH15 · derush
A heavily-rushed base that jumped Town Halls early. The roadmap front-loaded the cheapest, highest-impact catch-up upgrades before anything cosmetic.
- Finished two lagging key defenses to close the rush gap
- Brought the Royal Champion up to the TH cap (biggest grade gain per Dark Elixir)
- Levelled core attack troops before touching walls
TH16 made war-ready
~45 daysTH16 · war
A solid base that was not pulling its weight in war. The war-weighted roadmap prioritised the heroes and army that actually win attacks.
- Hero equipment deep-dive: levelled the two meta epics first
- Closed the Grand Warden gap (highest war impact for the cost)
- Topped up the offensive lab before defensive structures
TH17 ready to get recruited
~21 daysTH17 · recruit
A returning player who wanted to join a competitive clan. The roadmap focused on the signals recruiters actually check.
- Maxed heroes to the TH cap (the first thing a recruiter looks at)
- Raised clan-contribution signals (donations + war stars)
- Finished the meta army before chasing trophies
Why you can trust the grade
Examples aside, the real trust signal is the method: every grade comes from a transparent, deterministic engine — the same inputs always produce the same score — built from your verified in-game data. See how scoring works.